Thursday, November 5, 2009


GUEST: Patrick Ballesteros -Concept Designer
FRIDAY NOV 6th-Fa 4 room 300 @ 6:00pm

Patrick has worked in many facets of the entertainment industry. He has done storyboards, environment design and character design. Patrick currently is teaching character design at the Art Institute of CA, Orange County. Come hear about Patrick's experience working in concept design for entertainment. Patrick will also be holding a short demo. Bonus.

GUEST: Brian Valenzuela
FRIDAY NOV 20th- Fa 4 room 300 @ 6:00 pm

Brian Valenzuela will share his journey thus far as a artist working in the entertainment industry. His past clients include Wizards of the Coast.

Sunday, April 12, 2009

Guest speaker schedule 09

Friday April 17th- Ryan Smith- Sullen Clothing
Time: 6:00pm
Location: FA4 room 300
Ryan Smith works as an art director for Sullen Clothing based out of Huntington Beach.

Friday April 24th - Kevin Bannister, Garry Booth, Ryan Milner
Time: 6:00pm
Location: FA4 room 300
We had to have these guys back. Topics covered will be gallery world, freelance, contracts, and the cold world that is life after college.

Friday May 8th- David Lowry, Dan Sweetman
Time: 6:00 pm
Location: FA4 room 300
Two of the biggest names in the Storyboard field come to speak with the Society of Student Illustrators. David Lowry has worked on many blockbusters including: Jurassic Park, Spider Man, Iron Man2, War of the Worlds, Minority Report. Dan Sweetman has worked on Apocalypto, Terminator Salvation, Alice In Wonderland,Harry Potter and the Sorcerer's Stone.
This is the LAST meeting of the semester you do not want to miss this. PLUS we will be having our SPRING ICE CREAM PARTY!

We hope to see you at the meeting !!!

Tuesday, February 17, 2009

First Meeting ReCAP!!

It was awesome
and if you couldnt make it look what you missed
and if its your first fight club you have to fight

Plus there was FOODbut not for long...
See ya next meeting

Tuesday, January 20, 2009

EVENTS to look forward to

An evening with Naughty Dog
Thursday, January 22, 2009
6:00 PM - 9:00 PM

Brace yourself for a rollicking ride as Uncharted: Drake’s Fortune lead game designer Richard Lemarchand dishes the dirt about the way that California-based Naughty Dog develops their games.
Uncharted was Naughty Dog’s first game for the PlayStation 3 and presented a unique set of challenges to the developer of the smash-hit Jak and Daxter series. Using examples from the development of Uncharted, Lemarchand will describe the fast, collaborative, iterative way that things get done at “the Dog” and how the studio nearly doubled its size without losing its company culture.
He’ll also describe the cornerstones of the Naughty Dog development philosophy which include a strong focus on pre-production, recognizing the differences between macro and micro design, embracing change, playtesting, and lots and lots of elbow grease. Naughty Dog is famous for their flat, un-bureaucratic studio structure, open and honest team communication and the fact that they’ve never missed a deadline, despite not having anyone at the studio with the job title of producer.
This talk will be of interest to anyone involved or interested in the production and design of digital and interactive media, who wants practical examples of ways to optimize their creative processes.
This talk will include practical design and production methods based on honesty and hard work that foster both individual contribution and team strength. Some of the lessons learned by the Uncharted team during the course of their first great adventure into PlayStation 3 territory will be used to highlight the differences between preproduction and full production, and to show how staying focused on your goals helps to ensure that you ship a great game.

About this Event’s Speaker

Richard Lemarchand
Lead Game Designer

Richard Lemarchand is the Co-Lead Game Designer of the newly-announced Uncharted 2: Among Thieves, and was the Lead Game Designer of Uncharted: Drake’s Fortune. He also worked on Naughty Dog’s Jak 3 and Jak X: Combat Racing, and helped create the successful game series Gex, Pandemonium and Soul Reaver at Crystal Dynamics.
He has made story-based character-action games the main focus of his career and is a hands-on designer who enjoys the practical business of building out a game in common-sense ways, while keeping design standards high. He’s not afraid to take on any job, no matter how dirty, and his role at Naughty Dog includes production as well as design. He loves the artistry, craft and innovation of the emerging literary form of video games, LOVES working at Naughty Dog, and is excited to be speaking at Gnomon School of Visual Effects!
Watch the Trailer for Uncharted 2: Among Thieves

Event Details

When: Thursday, January 22nd, 2009
Meet & Greet: 6:00 PM
Presentation: 7:00 PM – 9:00 PM
Place: Gnomon School of Visual Effects
1015 N. Cahuenga Blvd. Hollywood, CA 90038
This event is FREE of charge!
Please visit the Gnomon Store – extended hours during special events.
(thank Alex for the heads up on these great events)
Events at Gallery Nucleus

Coraline Production Artists Panel
February 7, 2009
2:00PM - 4:00PM

Jab Strong Fierce (Street Fighter Tribute Show)
April 25, 2009 - May 11, 2009
Apr 25, 7:00PM - 11:00PM
2:00PM - 4:00PM

Monday, January 12, 2009

Other Worlds Show

The theme is Other Worlds meaning a place that is in the realm of the imagined. Think Sci Fi/ fantasy. The show encompasses not only landscapes but every facet of a world. We want to see how artist approach aspects of a world including: creatures, characters, society, architecture, animals, environment, culture, technology there are so many things to explore. The Other Worlds Show is an interdisciplinary show and accepts all mediums. There are size restrictions( we are in the closet gallery again sigh) but other than that go crazy.

Theme: Other Worlds
Medium: Any
Restrictions: No pieces larger than 36x36
Submission Deadline: Feb 23, 2009
Installation Date: Feb 27, 2009
Location: CSULB Merlino Gallery

Any questions feel free to contact
George Fleming

Steve Eat

Alex Rico

Thursday, November 27, 2008

CSULB Holiday Sale

SSI will be participating at this years HOLIDAY SALE. Basically all different types of art(ceramics, wood, photography, prints,textiles, jewelry, drawings, paintings, illustrations) are gathered and sold. All four galleries are packed with arty goodness Dec 7 through Dec 11. The Potter's Guild has been putting on this event for 41 years now and its about time Illustration gets involved. If you have art you want to sell read the submission details below. Space is limited so nothing gigantic please. Deadline is Quick so make arrangments if you want to have work printed in time. I want to gauge how many people are interested so if you are please send an email with the number of pieces you are thinking about selling.

41st annual CSULB Holiday Sale
When: Sunday, December 7 through Thursday, December 11
Sale times:
Dec 7: 4-7pm
Dec 8-11: 10 am-7pm

Deadline to submit work for event: Wed Dec 3rd
Drop off time/location: 12:00pm-4:00pm/ Illustration Computer Lab

Framing/ Matting
all 2d art must be framed or matted

check out the Graphic Artist Guild's pricing and ethical guidelines book if you are not sure what to charge
No item can be priced lower than $5 or you will spontaneously combust

20% of OVERALL sales will be deducted so we can pay the piper
15%- Potters Guild( the Potters Guild books and runs the event)
5%- will be donated to SSI( better food at club meetings and because we said so)

Want more details?
email :

Monday, November 17, 2008


This Friday Nov 21st we will be having Environment Artist Emily Huffman.
Emily works for Super Villain game studio. So if you want to know the
ins and outs of the game industry come on Friday at 6:00pm to room 300.